![]() ![]() Just write your current Desire on an index card or Post-it Note where both you and the Storyteller can see and remember it. Since Desires change so rapidly, you don’t need to write them on your character sheet. Once per session, when the character definitively acts to further or accomplish their Desire, they may immediately recover one point of Superficial Willpower damage. Each session, a character can select a Desire or keep their unfulfilled Desire from the previous session. At the end of a session in which the character has actively worked toward their Ambition, they recover one point of Aggravated Willpower damage.ĭesire reflects less than lifelong Ambition, but more than momentary wants. If a character achieves their Ambition and the chronicle continues,the player should decide on a new Ambition, ideally one that has emerged during play or one that follows on the realization that their first Ambition left something undone or incomplete. An Ambition is not something vague like “end racism” or “achieve world peace,” but instead focuses on something specific, like “bring True Death to (insert notably racist elder from your chronicle here)” or “end the Gehenna War in the Ukraine.” If an Ambition is unlikely to happen or would end the chronicle if achieved, it can still provide rich story juice – it only needs to be theoretically achievable. An Ambition must be measurable in game terms (“My Ambition is to achieve Humanity 10”) or a concrete achievement in the world of the chronicle (“My Ambition is to liberate Chicago from the Camarilla”). It provides motivation for the player and story hooks for the Storyteller. ![]() By contrast, Desires are more immediate: short-term wishes for revenge, satisfaction, or satisfaction through revenge.Ī character’s Ambition keeps them acting and moving both night by night and in the chronicle. Think of Ambition as a long-term goal: an aspiration (if you still breathed), a life’s dream (if you still dreamed, or had life). Zephyr: Blink costs one less point of Hunger.Ambition and Desire are related, but not identical.Out of Time: Celerity options become available in dialog, with costs determined by Emem's Celerity rating and the difficulty of the interaction.Speed: Blink generates one less point of hunger. ![]() The cost of these interactions is determined by Emem's Celerity rating and the difficulty of the interaction. Fleetness: Allows Emem to slot down the environment when using Celerity vision in certain situations, which also grants Emem access to Celerity interactions.This skill is unlocked automatically at the start of the game and is essential to Emem's exploration gameplay. Using Blink generates three hunger the first time each point is used, but retreading routes used before does not generate any additional hunger. Blink: Allows Emem to use Celerity vision, revealing points she can teleport to by using Blink.The Vampiric Discipline of supernatural quickness and reflexes allows Emem to blink between celerity points in exploration and slow down time to perform actions that would be impossible at normal speed. Scry The Mind: This allows Emem to see if her opponent is planning to focus their skill for a skill check at the cost of one hunger, making it easier to plan around skill-focusing opponents.This costs no resonance and is very useful for locating resonance for power discounts and uncovering hidden supernatural characters in the world. Scry The Soul: This allows Emem to read people's auras, providing information about their nature and/or resonance.The hunger cost is determined by her Auspex rating and the interaction difficulty. Premonition: Premonition interactions are now revealed by Auspex vision, allowing Emem to see potential future events.The hunger cost is based on her Auspex rating and the difficulty of the interaction. ![]() Psychometry: Interactions related to the memories of an item are revealed by Auspex Vision, allowing Emem to read the recent past of objects.This skill is unlocked by default at the start of the game. Performing these interactions costs varying amounts of blood depending on the difficulty of the interaction and Emem's Auspex rating. Heightened Senses: Activates Auspex Vision, revealing interactions related to enhancing the five senses.The Vampiric Discipline of supernatural senses, Auspex allows Emem to heighten her senses and pierce the illusions of the Obfuscate Discipline, making her better at investigating and uncovering people's secrets. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |